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Last edited by MattA-nVts- · 27 days ago

Tutorials


All useful tutorials will be migrated from our old website to here. New tutorials will be added over time.


37
Last edited by NoVa Veterans · about 1 month ago

Ever wondered how FPS affects your gameplay? This guide will explain you all details.

Here are some things you may didn't know about fps.

Influence of FPS on the height of the jump:

  • 63 fps and less - you jump 39.5 units max (except 52 and 55 fps. These results are similiar to 71 fps)
  • 71 fps. Your character jumps permanently 40 units. 40.5 is impossible on this value,same for 76 fps
  • 83 90 and 100 fps - 39.5 units again
  • 111 fps - 40 and 40.5 are easily surmontable
  • 125 fps - 41 units
  • 142, 166 and 200 fps - strangely again 39.4 units max.
  • 250 fps - 42 units !
  • 333 fps - 46 units !!!
  • 500 fps - bugged value,your character runs silently and jump 35 units if near the object, 39 if distant from the object.
  • 1000 fps - almost like 500 fps

Influence of FPS on the damage of falling

We've 4 walls of different heights: 140, 200, 300 and 350 units.

Results: (firstly the fps value, in brackets the wall's height and finally the damage of falling)

  • 140 units' wall
  • 71 (140) - 4
  • 91 (140) - 8
  • 100 (140) - 6
  • 110 (140) - 4
  • 125 (140) - 2
  • 200 (140) - 6
  • 250 (140) - 1
  • 333 (140) - 0

200 units' wall

  • 71 (200) - 39
  • 91 (200) - 44
  • 100 (200) - 41
  • 110 (200) - 38
  • 125 (200) - 35
  • 200 (200) - 41
  • 250 (200) - 34
  • 333 (200) - 22

300 units' wall

  • 71 (300) - 96
  • 91 (300) - dead
  • 100 (300) - 98
  • 110 (300) - 94
  • 125 (300) - 91
  • 200 (300) - 98
  • 250 (300) - 88
  • 333 (300) - 72

350 units' wall

  • 71 (350) - dead
  • 91 (350) - dead
  • 100 (350) - dead
  • 110 (350) - dead
  • 125 (350) - dead
  • 200 (350) - dead
  • 250 (350) - dead
  • 333 (350) - 97

Ordering FPS from the useful to the useless:

333, 250, 125, 110, 76, 71 (similiar values: 34,42,52,55), 100 (similiar values: 10,17,20-23,25,36,40,41,50,67 and 200), 15 (similiar values: 24, 31,32,37,38,45,48,63), 59 (weird value), 91,83 (similiar values: 166), 142. 500 FPS is the highest (your character get the biggest damage from falling ).

Influence of FPS on the silent run's ratio

Now we want to find a formula which combines ms and fps. For example: we need a script which allows our character to move forward for 30ms, but depending by the fps value he will move to different distances. As well as with 333 fps and 30ms our character moves just for 3 units, with 125 fps he will moves 20 units!

Here we have the maximum distance you can reach running silently:

SMG, sniper and shotgun:

Moving forward (maximum speed 190 units par second) :

  • 333 FPS - 80 (79 silent) (264 ms)
  • 250 FPS - 81 (81 silent) (186 ms)
  • 200 FPS - 87 (87 silent) (167 ms)
  • 167 FPS - 70 (70 silent) (107 ms)
  • 142 FPS - 70 (70 silent) (92 ms)
  • 125 FPS - 73 (72 silent) (84 ms)
  • 111 FPS - 66 (65 silent) (68 ms)
  • 100 FPS - 67 (66 silent) (61 ms)
  • 90 FPS - 69 (68 silent) (58 ms)
  • 83 FPS - 63 (62 silent) (48 ms)
  • 77 FPS - 65 (64 silent) (46 ms)
  • 71 FPS - 66 (65 silent) (43 ms)

Moving right or left (max. 152 units/sec)

  • 333 FPS - runs silently
  • 250 FPS - 68 (68 silent) 210 ms
  • 200 FPS - 68 (68 silent) 171 ms
  • 167 FPS - 75 (75 silent) 155 ms
  • 142 FPS - 56 (56 silent) 99 ms
  • 125 FPS - 58 (57 silent) 91 ms
  • 111 FPS - 60 (59 silent) 81 ms
  • 100 FPS - 54 (53 silent) 66 ms
  • 90 FPS - 54 (53 silent) 60 ms
  • 83 FPS - 57 (57 silent) 57 ms
  • 77 FPS - 52 (51 silent) 47 ms
  • 71 FPS - 52 (51 silent) 46 ms

Moving backward (133 units/sec) :

  • 333 FPS - 50 (49 silent)
  • 250 FPS - 54 (53 silent)
  • 200 FPS - 58 (57 silent)
  • 167 FPS - 46 (45 silent)
  • 142 FPS - 46 (46 silent)
  • 125 FPS - 49 (48 silent)
  • 111 FPS - 44 (43 silent)
  • 100 FPS - 44 (43 silent)
  • 90 FPS - 44 (43 silent)
  • 83 FPS - 42 ( 41 silent)
  • 77 FPS - 42 ( 41 silent)
  • 71 FPS - 41 (40 silent)

Assault rifle:

Moving forward (180 units/sec)

  • 333 FPS - runs silently
  • 250 FPS - 81 (80 silent) 202 ms
  • 200 FPS - 84 (83 silent) 171 ms
  • 167 FPS - 90 (89 silent) 151 ms
  • 142 FPS - 69 (68 silent) 96 ms
  • 125 FPS - 73 (72 silent) 88 ms
  • 111 FPS - 73 (72 silent) 80 ms
  • 100 FPS - 64 (63 silent) 62 ms
  • 90 FPS - 68 (67 silent) 60 ms
  • 83 FPS - 66 (66 silent) 54 ms
  • 77 FPS - 64 (63 silent) 47 ms
  • 71 FPS - 63 (62 silent) 44 ms

 

Moving left or right (144 units/sec)

  • 333 FPS - runs silently
  • 250 FPS - 65 (64 silent) 212 ms
  • 200 FPS - 66 (65 silent) 174 ms
  • 167 FPS - 72 (71 silent) 160 ms
  • 142 FPS - 56 (55 silent) 106 ms
  • 125 FPS - 58 (57 silent) 92 ms
  • 111 FPS - 59 (58 silent) 86 ms
  • 100 FPS - 61 (60 silent) 80 ms
  • 90 FPS - 54 (53 silent) 64 ms
  • 83 FPS - 53 (53 silent) 59 ms
  • 77 FPS - 54 (53 silent) 55 ms
  • 71 FPS - 51 (50 silent) 48 ms

Moving backward (126 units/sec) :

  • 333 FPS - 49 (48 silent) 257 ms
  • 250 FPS - 54 (53 silent) 216 ms
  • 200 FPS - 55 (54 silent) 175 ms
  • 167 FPS - 45 (44 silent) 112 ms
  • 142 FPS - 44 (43 silent) 100 ms
  • 125 FPS - 46 (45 silent) 87 ms
  • 111 FPS - 41 (40 silent) 73 ms
  • 100 FPS - 41 (42 silent) 65 ms
  • 90 FPS - 43 (42 silent) 62 ms
  • 83 FPS - 40 (39 silent) 52 ms
  • 77 FPS - 40 (39 silent) 47 ms
  • 71 FPS - 41 (40 silent) 46 ms

 Heavy weapons:

Moving forward (166 units/sec) :

  • 333 FPS - runs silently
  • 250 FPS - 75 (74 silent) 206 ms
  • 200 FPS - 77 (77 silent) 171 ms
  • 167 FPS - 84 (83 silent) 154 ms
  • 142 FPS - 65 (64 silent) 100 ms
  • 125 FPS - 66 (65 silent) 90 ms
  • 111 FPS - 70 (70 silent) 85 ms
  • 100 FPS - 71 (70 silent) 80 ms
  • 90 FPS - 63 (63 silent) 61 ms
  • 83 FPS - 63 (63 silent) 58 ms
  • 77 FPS - 65 (65 silent) 55 ms
  • 71 FPS - 58 (57 silent) 45 ms

Moving left or right (133 units/sec) :

  • 333 FPS - runs silently
  • 250 FPS - 64 (63 silent) 218 ms
  • 200 FPS - 64 (63 silent) 189 ms
  • 167 FPS - 69 (68 silent) 167 ms
  • 142 FPS - 71 (70 silent) 147 ms
  • 125 FPS - 55 (54 silent) 100 ms
  • 111 FPS - 54 (53 silent) 86 ms
  • 100 FPS - 55 (54 silent) 83 ms
  • 90 FPS - 50 (49 silent) 66 ms
  • 83 FPS - 51 (50 silent) 62 ms
  • 77 FPS - 51 (50 silent) 58 ms
  • 71 FPS - 52 (51 silent) 54 ms

Moving backward(166 units/sec ):

  • 333 FPS - runs silently
  • 250 FPS - 51 (50 silent) 225 ms
  • 200 FPS - 53 (52 silent) 196 ms
  • 167 FPS - 56 955 silent) 165 ms
  • 142 FPS - 44 (43 silent) 116 ms
  • 125 FPS - 44 (43 silent) 95 ms
  • 111 FPS - 44 (43 silent) 87 ms
  • 100 FPS - 39 (38 silent) 70 ms
  • 90 FPS - 41 (40 silent) 65 ms
  • 83 FPS - 40 (39 silent) 60 ms
  • 77 FPS - 40 (39 silent) 54 ms
  • 71 FPS - 38 (37 silent) 48 ms

It may be complicate to understand. Here's the explanation: 142 fps - 44 (43 silent) 116 - it means that with 142 fps and the value of time based on the 116ms' script your character moves to 43 units without any noise - and makes noise starting from the 44th unit.

Sometimes (if you're lucky) the 'silent' time is the same as the 'noise' time.

Doubt remains about 333 FPS: maybe the 'silent' time is higher than the stamina. Except for the assault class, which makes noise if moving backward

Credit: noName.zone


14
Last edited by NoVa Veterans · about 1 month ago

Summary

Want to remove the full bright blue ring when you shoot?

Required files

  1. Blue ring full bright skin
  2. IWD renamer

Installation instructions

  1. Rename iw_00 to localized_english_aa (required file 2).
  2. Repeat step 1 for iw_01-iw_06 by adding letter to aa, so aab, aac, aad, aae, aaf, aag.
  3. Copy and paste localized_english_aag to same location, rename to localized_english_aw07.
  4. Open localized_english_aw07, winrar/7zip/WinZip recommended to open.
  5. Delete everything in localized_english_aw07.
  6. Create an images folder in localized_english_aw07 and place distortion_ring.iwi (required file 1) in the images folder.
  7. Play cod4 and nosc, blue ring should be gone.

6
Last edited by NoVa Veterans · about 1 month ago

Summary

How to install and update COD4x

Required files

https://dev-website.novaveterans.org/resources/resource/4-cod4-17-patch-/

https://dev-website.novaveterans.org/resources/resource/5-cod4x-190-patch/

https://dev-website.novaveterans.org/resources/resource/3-cod4x-206-patch-206/

https://dev-website.novaveterans.org/resources/resource/2-cod4x-211-patch/

Installation instructions

If you have CoD4 1.7 version:

  1. Download CoD4x Patch via link above.

  2. Extract the downloaded zip archive to your CoD4 root folder.

  3. Open the root CoD4 folder and navigate to cod4x patch folder and run as administrator file "install.cmd" - this will install 1.8 Patch

If you have STEAM version of CoD4

  1. Download proper iw3mp.exe file via link below

  2. Replace your old iw3mp.exe file in CoD4 root folder with the downloaded iw3mp.exe

  3. Download CoD4x Patch via link above.

  4. Extract the downloaded zip archive to your CoD4 root folder.

  5. Open the root CoD4 folder and run as administrator file "install.cmd" - this will install 1.8 Patch

If you get kicked from a server for PB violations:

  1. Download PB folder via link above.

  2. Delete your old PB folder in root CoD4 directory and paste the downloaded folder instead.

  3. Navigate to PunkBuster folder - CoD4/pb and run "pbsvc.exe" as administrator and follow the steps.

  4. Restart your computer for successfully loading PB services

If you can not find your config:

  1. navigate to %LOCALAPPDATA%\CallofDuty4MW\players\ - just copy & paste this line to file explorer

  2. or follow this path: C:\Users\YourUsername\AppData\Local\CallofDuty4MW\players


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